#pragma bank 255

// Tileset: tileset_chest

#include "gbs_types.h"

BANKREF(tileset_chest)

const struct tileset_t tileset_chest = {
    .n_tiles = 4,
    .tiles = {
        0xF8, 0xF8, 0x04, 0xFC, 0xFA, 0x06, 0x2D, 0xD3, 0x05, 0xFB, 0x01, 0xFF, 0x01, 0xFF, 0x01, 0xFF,
        0xFF, 0xFF, 0xE1, 0xBF, 0xED, 0xB3, 0xAD, 0x73, 0xED, 0xF3, 0x0D, 0xF3, 0x01, 0xFF, 0xFF, 0xFF,
        0x00, 0x00, 0xFF, 0xFF, 0x01, 0xFF, 0xFD, 0xFF, 0x05, 0xFF, 0xF5, 0xFF, 0xFD, 0xFF, 0x01, 0xFF,
        0xFF, 0xFF, 0xE1, 0xBF, 0xED, 0xB3, 0xAD, 0x73, 0xED, 0xF3, 0x0D, 0xF3, 0x01, 0xFF, 0xFF, 0xFF
    }
};
